Basically, rushing to 10 Fire and casting Phoenix, then proceeding to Stone Rain or using Drain Souls, basically gives you massive advantage (as long as you play smart, like don't cast the Phoenix before you have 10 fire or Stone Rain if your opponent has too many creatures before casting Phoenix). I've found it a particularly difficult strategy to lose with if you play a "Necromancer Phoenix Control" style deck. You can take advantage of this strategy many times. For example, using Stone Rain when your opponent loses 5 creatures and you 2 can be considered a net gain of 2 turns (counting the spell you just played). While it's not always 100% guaranteed to earn victory, but playing spells or monsters that essentially negate more than 1 turn of work for an opponent will generally pave the way to victory. One tactic I employ from other card games is card advantage. However, I feel as if there's a bit of an imbalance that probably needs to be addressed. The game's strategy is reminiscent TCGs (some of which have been mentioned in other reviews). I have played your game extensively over the last couple of weeks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |